ANIMATION DICTIONARY
ch_prop_ch_arcade_gun
6 clips in this dictionary. Pick one and copy the block — the dictionary name is already filled in, and so is the wait that most scripts forget.
Play ch_prop_arcade_gun_bird_01a
Client-side. The flag preset is already applied.
-- ch_prop_arcade_gun_bird_01a from ch_prop_ch_arcade_gun
-- Flag 1: loop, whole body.
local dict = "ch_prop_ch_arcade_gun"
RequestAnimDict(dict)
while not HasAnimDictLoaded(dict) do
Wait(0)
end
TaskPlayAnim(PlayerPedId(), dict, "ch_prop_arcade_gun_bird_01a", 8.0, -8.0, -1, 1, 0.0, false, false, false)
RemoveAnimDict(dict)QUESTIONS
About ch_prop_ch_arcade_gun
How do I play a clip from ch_prop_ch_arcade_gun?
RequestAnimDict("ch_prop_ch_arcade_gun"), wait for HasAnimDictLoaded to return true, then TaskPlayAnim with the clip name. Every clip on this page has the block filled in for it — copy and paste.
How many clips does ch_prop_ch_arcade_gun have?
6. They are listed on this page in the order the game stores them.
The clip plays but the ped cannot walk. Why?
The flag. A plain flag of 1 takes over the whole body. Add 16 for upper body and 32 for secondary — 49 in total — and the ped keeps walking while the clip plays on the torso.
Names from the publicly published GTA V data dumps. The animations are the property of Take-Two Interactive and Rockstar Games — see our trademark and IP notice. The full animation list has the flag table and the rest of the dictionaries.