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ANIMATION DICTIONARY

anim@amb@facility@hangerdoors@base@enter_exit@group@exterior

10 clips in this dictionary. Pick one and copy the block — the dictionary name is already filled in, and so is the wait that most scripts forget.

10 shown

Play exit_d

Client-side. The flag preset is already applied.

-- exit_d from anim@amb@facility@hangerdoors@base@enter_exit@group@exterior
-- Flag 1: loop, whole body.
local dict = "anim@amb@facility@hangerdoors@base@enter_exit@group@exterior"
RequestAnimDict(dict)
while not HasAnimDictLoaded(dict) do
    Wait(0)
end

TaskPlayAnim(PlayerPedId(), dict, "exit_d", 8.0, -8.0, -1, 1, 0.0, false, false, false)
RemoveAnimDict(dict)

QUESTIONS

About anim@amb@facility@hangerdoors@base@enter_exit@group@exterior

How do I play a clip from anim@amb@facility@hangerdoors@base@enter_exit@group@exterior?
RequestAnimDict("anim@amb@facility@hangerdoors@base@enter_exit@group@exterior"), wait for HasAnimDictLoaded to return true, then TaskPlayAnim with the clip name. Every clip on this page has the block filled in for it — copy and paste.
How many clips does anim@amb@facility@hangerdoors@base@enter_exit@group@exterior have?
10. They are listed on this page in the order the game stores them.
The clip plays but the ped cannot walk. Why?
The flag. A plain flag of 1 takes over the whole body. Add 16 for upper body and 32 for secondary — 49 in total — and the ped keeps walking while the clip plays on the torso.

Names from the publicly published GTA V data dumps. The animations are the property of Take-Two Interactive and Rockstar Games — see our trademark and IP notice. The full animation list has the flag table and the rest of the dictionaries.