Inventory grid
Panel frame, header with the owner name and weight readout, the slot grid itself — column count from four to eight — and the scroll behaviour.
Crimson Noir is cinematic: almost-black panels with a clipped corner, a crimson bar down the left edge, condensed uppercase Oswald headings and a diagonal accent wash across the inventory header.
Item labels sit overlaid on the slot image rather than below it, which keeps the grid tight and makes the whole screen feel like a crew ledger rather than a shop.
These are not screenshots. Each frame below runs the real, themed Crimson Noir build — the same files that ship in your export.
ox_inventory is the slot-based inventory most serious FiveM servers run. It is the screen your players stare at longer than any other: the grid, the item slots, the weight readout, the shop, the stash, the crafting bench and the hotbar.
Panel frame, header with the owner name and weight readout, the slot grid itself — column count from four to eight — and the scroll behaviour.
Slot background, border, radius, image size and fit, slot numbers, item labels (below the slot, overlaid on it, or hidden), count and weight figures, prices and currency.
The per-item durability bar and the inventory weight bar, each with bar, thin or hidden variants.
Item tooltip width, framing, heading, description, metadata rows, crafting ingredients and duration.
The right-click item menu: panel, rows, hover state and dividers.
The right-hand panel in all of its modes, including shop prices, crafting ingredient lists and the can-craft state.
The use / give / close buttons and the amount input, in column, row or compact layout.
The hotbar strip (panel, floating or minimal, placed bottom, bottom-left or top) and the pickup/use/remove notifications.
ox_lib is the shared library almost every modern FiveM script depends on. It draws the context menus, list menus, radial menu, input dialogs, notifications, progress bars and skill checks that your players see dozens of times per session.
Header, close button, menu buttons, icons, descriptions, metadata rows, progress bars inside items and the arrow/submenu indicators.
The scrolling menu with its header band, selected row, side-scroll values, per-item progress and the scroll arrows.
Sectors, dividers, icons, labels, the background disc and the centre button — including a custom animated SVG close mark drawn exactly on the centre.
Success, error, warning and info toasts, with solid, accent-bar or outline framing, custom icons and description-only variants.
Both timed indicators: a panel-based bar with a tinted fill and accent head, and a ring with a visible track, percentage readout and a labelled chip. Each template animates them differently.
Track, skill area, indicator and the key prompt, with adjustable stroke thickness.
Input dialog with every row type (text, number, slider, select, multi-select, checkbox, date, time, colour, textarea) and the alert dialog, plus the underlying Mantine inputs, dropdowns, sliders and tooltips.
The on-screen prompt in panel, pill or key style, in every supported screen position.
No. The Lua, the exports, the NUI focus handling and every piece of logic stay exactly as Overextended shipped them. The theme is a presentation layer: a stylesheet, a small runtime and a configuration file loaded next to the official build.
Yes. Every colour, font, radius, density, icon and layout value lives in web/build/oxs/theme.json inside the package, and the same project stays editable in the studio, so you can export an updated package whenever your branding changes.
ox_lib 3.41.0 and ox_inventory 2.48.1. You can install the package as the resource itself, or copy the theme layer onto an installation you already run.
Every export contains the complete resource source, the upstream LICENSE and NOTICE, a MODIFICATIONS file listing each change, the fonts used by the theme served locally, your uploaded logo and banner, and an install guide for both a fresh install and an upgrade. ox_lib and ox_inventory are the work of Overextended; the theme layer and the studio are ours.
Open Crimson Noir in the studio