# FAM Tools > Six tools for FiveM servers in one place: custom minimaps, weapon skins on 538 models, 51 weapon wheels, hosted loading screens, Vinewood signs and animated graphics packs — one account, one cart, one download list. Everything your FiveM server looks like, built in one place. Custom minimaps in twelve palettes and three base map styles with a live browser editor, weapon skins on 538 FiveM-compatible models, 51 weapon wheel designs that replace the native HUD wheel, hosted drag-and-drop loading screens, 3D Vinewood signs and animated graphics packs. Everything is FiveM-compatible, test it before you pay, and it all lands in one account. ## Trademarks and what the price covers We are an independent studio making FiveM-compatible minimaps and weapon wheels. We are not affiliated with, endorsed, sponsored or approved by Take-Two Interactive Software, Inc., Rockstar Games, Cfx.re or the FiveM project; "FiveM-compatible" and "for FiveM" only mean that the products work with FiveM. Grand Theft Auto, GTA V, Rockstar Games, FiveM, Cfx.re, every place name such as Los Santos, Blaine County, San Andreas and Cayo Perico, the game map and its geography, and all other game content are trademarks and/or copyrighted works of Take-Two Interactive Software, Inc. and its subsidiaries, and they remain their property. We do not sell or license any of it, and no part of any price here is charged for GTA V, FiveM or their names, map data or assets; you need your own copy of GTA V and the free FiveM client. The price covers only our own work: the twelve colour palettes and their design, our rendering and styling pipeline (shading, colour grading, typography, label and road styling), the browser overlay studio and whatever you add with it, and packaging as a ready-to-install resource with installation support and updates; for weapon wheels, our wheel artwork and designs, the wheel studio, packaging and support. - [Trademark & IP notice](https://fam-tools.com/legal/ip-notice) ## Pricing - One minimap: $8.00 (instant download, lifetime licence, free re-renders) - Each branded element (a text, a logo or an image file): +$1.00 - Editing an existing design later: $1.00 per element - Cayo Perico island add-on: +$1.00 per minimap (optional) - Element bundles (one map plus a quantity of elements, bigger bundle = bigger discount): - Starter: 1 map + 3 elements — $10.50 - Plus: 1 map + 6 elements — $12.50 - Pro: 1 map + 12 elements — $16.00 - Elite: 1 map + 25 elements — $23.00 - Multi-map bundles: - Duo: 2 maps — $14.50 - Squad: 3 maps — $21.00 - Network: 5 maps — $33.00 - Collection: 12 maps — $72.00 - Complete set: 36 maps — $189.00 ## What you get - A drop-in FiveM resource: fxmanifest.lua, client.lua and a stream folder of 78 files - Six minimap and six minimap_sea DXT5 textures, the LOD texture and 65 .ydd geometry files - Framework independent: QBCore, ESX, QBox, vRP and standalone all work unchanged - Rendered at 2x supersampling from a 12288 x 18432 master, delivered at 6144 x 9216 ## Cayo Perico add-on GTA 5 draws Cayo Perico from its own Scaleform file (int3232302352.gfx), not from the six Los Santos texture dictionaries, so replacing the mainland minimap leaves the island on the stock Rockstar art. Every one of the 36 minimaps has a matching island map for $1.00, rendered by the same engine from the same palette and delivered as a second drop-in resource named pityus_minimap_cayo_. It is optional, it changes nothing about the main map, and it can be designed in the studio on its own canvas. - [How the Cayo Perico minimap works](https://fam-tools.com/for/fivem-cayo-perico-map) - [Technical guide: the island Scaleform file](https://fam-tools.com/guides/cayo-perico-minimap) ## Base map styles - [Postal codes](https://fam-tools.com/minimaps/postal-codes): Postal numbers and street names baked into the texture. - [No postals](https://fam-tools.com/minimaps/no-postals): Street names only — no postal numbers anywhere on the map. - [Google style](https://fam-tools.com/minimaps/google-style): Colour street map, rebuilt with real terrain relief. ## Colour themes - [Black — OBSIDIAN](https://fam-tools.com/themes/black): dark palette, accent #e9edf3 - [White — ALABASTER](https://fam-tools.com/themes/white): light palette, accent #16181d - [Gray — GRAPHITE](https://fam-tools.com/themes/gray): dark palette, accent #b3bcc8 - [Red — CRIMSON](https://fam-tools.com/themes/red): dark palette, accent #ff3d3d - [Blue — COBALT](https://fam-tools.com/themes/blue): dark palette, accent #3f8dff - [Yellow — SOLAR](https://fam-tools.com/themes/yellow): dark palette, accent #ffc61a - [Green — EMERALD](https://fam-tools.com/themes/green): dark palette, accent #2fe08a - [Orange — EMBER](https://fam-tools.com/themes/orange): dark palette, accent #ff7a1a - [Purple — VIOLET](https://fam-tools.com/themes/purple): dark palette, accent #a05cff - [Pink — MAGENTA](https://fam-tools.com/themes/pink): dark palette, accent #ff4fa3 - [Mixed dark — TOPO NIGHT](https://fam-tools.com/themes/mixed-dark): dark palette, accent #f5b451 - [Mixed light — TOPO DAY](https://fam-tools.com/themes/mixed-light): light palette, accent #2f8f86 ## Products - [Black OBSIDIAN minimap — With postal codes](https://fam-tools.com/minimaps/postal-codes/black): $8.00 - [White ALABASTER minimap — With postal codes](https://fam-tools.com/minimaps/postal-codes/white): $8.00 - [Gray GRAPHITE minimap — With postal codes](https://fam-tools.com/minimaps/postal-codes/gray): $8.00 - [Red CRIMSON minimap — With postal codes](https://fam-tools.com/minimaps/postal-codes/red): $8.00 - [Blue COBALT minimap — With postal codes](https://fam-tools.com/minimaps/postal-codes/blue): $8.00 - [Yellow SOLAR minimap — With postal codes](https://fam-tools.com/minimaps/postal-codes/yellow): $8.00 - [Green EMERALD minimap — With postal codes](https://fam-tools.com/minimaps/postal-codes/green): $8.00 - [Orange EMBER minimap — With postal codes](https://fam-tools.com/minimaps/postal-codes/orange): $8.00 - [Purple VIOLET minimap — With postal codes](https://fam-tools.com/minimaps/postal-codes/purple): $8.00 - [Pink MAGENTA minimap — With postal codes](https://fam-tools.com/minimaps/postal-codes/pink): $8.00 - [Mixed dark TOPO NIGHT minimap — With postal codes](https://fam-tools.com/minimaps/postal-codes/mixed-dark): $8.00 - [Mixed light TOPO DAY minimap — With postal codes](https://fam-tools.com/minimaps/postal-codes/mixed-light): $8.00 - [Black OBSIDIAN minimap — Without postal codes](https://fam-tools.com/minimaps/no-postals/black): $8.00 - [White ALABASTER minimap — Without postal codes](https://fam-tools.com/minimaps/no-postals/white): $8.00 - [Gray GRAPHITE minimap — Without postal codes](https://fam-tools.com/minimaps/no-postals/gray): $8.00 - [Red CRIMSON minimap — Without postal codes](https://fam-tools.com/minimaps/no-postals/red): $8.00 - [Blue COBALT minimap — Without postal codes](https://fam-tools.com/minimaps/no-postals/blue): $8.00 - [Yellow SOLAR minimap — Without postal codes](https://fam-tools.com/minimaps/no-postals/yellow): $8.00 - [Green EMERALD minimap — Without postal codes](https://fam-tools.com/minimaps/no-postals/green): $8.00 - [Orange EMBER minimap — Without postal codes](https://fam-tools.com/minimaps/no-postals/orange): $8.00 - [Purple VIOLET minimap — Without postal codes](https://fam-tools.com/minimaps/no-postals/purple): $8.00 - [Pink MAGENTA minimap — Without postal codes](https://fam-tools.com/minimaps/no-postals/pink): $8.00 - [Mixed dark TOPO NIGHT minimap — Without postal codes](https://fam-tools.com/minimaps/no-postals/mixed-dark): $8.00 - [Mixed light TOPO DAY minimap — Without postal codes](https://fam-tools.com/minimaps/no-postals/mixed-light): $8.00 - [Black OBSIDIAN minimap — Google style](https://fam-tools.com/minimaps/google-style/black): $8.00 - [White ALABASTER minimap — Google style](https://fam-tools.com/minimaps/google-style/white): $8.00 - [Gray GRAPHITE minimap — Google style](https://fam-tools.com/minimaps/google-style/gray): $8.00 - [Red CRIMSON minimap — Google style](https://fam-tools.com/minimaps/google-style/red): $8.00 - [Blue COBALT minimap — Google style](https://fam-tools.com/minimaps/google-style/blue): $8.00 - [Yellow SOLAR minimap — Google style](https://fam-tools.com/minimaps/google-style/yellow): $8.00 - [Green EMERALD minimap — Google style](https://fam-tools.com/minimaps/google-style/green): $8.00 - [Orange EMBER minimap — Google style](https://fam-tools.com/minimaps/google-style/orange): $8.00 - [Purple VIOLET minimap — Google style](https://fam-tools.com/minimaps/google-style/purple): $8.00 - [Pink MAGENTA minimap — Google style](https://fam-tools.com/minimaps/google-style/pink): $8.00 - [Mixed dark TOPO NIGHT minimap — Google style](https://fam-tools.com/minimaps/google-style/mixed-dark): $8.00 - [Mixed light TOPO DAY minimap — Google style](https://fam-tools.com/minimaps/google-style/mixed-light): $8.00 ## Handbook - [The Server Handbook for FiveM: Setup, cfg and Launch](https://fam-tools.com/fivem-server-handbook): Everything it takes to run a FiveM server, in 17 chapters: hardware, txAdmin, a full server.cfg, ports, OneSync, streaming, security and a launch list. - [How a FiveM server works](https://fam-tools.com/fivem-server-handbook#how-it-works) - [Hardware and hosting](https://fam-tools.com/fivem-server-handbook#hosting) - [Installing FXServer and txAdmin](https://fam-tools.com/fivem-server-handbook#install) - [server.cfg, line by line](https://fam-tools.com/fivem-server-handbook#server-cfg) - [Ports, firewall and connecting](https://fam-tools.com/fivem-server-handbook#network) - [Resources, fxmanifest.lua and start order](https://fam-tools.com/fivem-server-handbook#resources) - [Database: MariaDB and oxmysql](https://fam-tools.com/fivem-server-handbook#database) - [Frameworks and the core stack](https://fam-tools.com/fivem-server-handbook#frameworks) - [OneSync, player slots and game builds](https://fam-tools.com/fivem-server-handbook#onesync) - [Streaming maps, MLOs, vehicles and clothing](https://fam-tools.com/fivem-server-handbook#streaming) - [Performance: server lag, FPS and texture loss](https://fam-tools.com/fivem-server-handbook#performance) - [Security hardening](https://fam-tools.com/fivem-server-handbook#security) - [Admins, ACE permissions and moderation](https://fam-tools.com/fivem-server-handbook#permissions) - [Restarts, backups and updates](https://fam-tools.com/fivem-server-handbook#operations) - [Map, minimap and world settings](https://fam-tools.com/fivem-server-handbook#world) - [Troubleshooting common problems](https://fam-tools.com/fivem-server-handbook#troubleshooting) - [The launch checklist](https://fam-tools.com/fivem-server-handbook#launch) ## Map object locations Where every placed object of a kind stands in GTA 5, with the model name, the exact position, the heading it faces and the game zone that contains it. Districts are resolved here against the game's own zone boxes. Every table is free as JSON and CSV. - [All map object locations](https://fam-tools.com/locations): 33,912 placements across 22 kinds of object - [ATMs](https://fam-tools.com/locations/atms): 121 placements, 4 models, 31 districts - [Fuel pumps](https://fam-tools.com/locations/gas-pumps): 157 placements, 8 models, 26 districts - [Bus stops](https://fam-tools.com/locations/bus-stops): 49 placements, 4 models, 19 districts - [Public phones](https://fam-tools.com/locations/public-phones): 759 placements, 14 models, 63 districts - [Vending machines](https://fam-tools.com/locations/vending-machines): 345 placements, 10 models, 50 districts - [Post and letter boxes](https://fam-tools.com/locations/post-boxes): 573 placements, 5 models, 46 districts - [Parking meters](https://fam-tools.com/locations/parking-meters): 547 placements, 2 models, 24 districts - [CCTV cameras](https://fam-tools.com/locations/cctv-cameras): 1,647 placements, 9 models, 68 districts - [Fire hydrants](https://fam-tools.com/locations/fire-hydrants): 1,458 placements, 15 models, 69 districts - [Traffic lights](https://fam-tools.com/locations/traffic-lights): 1,058 placements, 5 models, 39 districts - [Street lights](https://fam-tools.com/locations/street-lights): 5,896 placements, 25 models, 76 districts - [Bins and dumpsters](https://fam-tools.com/locations/bins-and-dumpsters): 7,764 placements, 47 models, 82 districts - [Benches and seats](https://fam-tools.com/locations/benches-and-seats): 8,065 placements, 113 models, 82 districts - [Electricity boxes](https://fam-tools.com/locations/electricity-boxes): 1,931 placements, 8 models, 67 districts - [Satellite dishes](https://fam-tools.com/locations/satellite-dishes): 836 placements, 19 models, 54 districts - [Newspaper dispensers](https://fam-tools.com/locations/newspaper-dispensers): 796 placements, 11 models, 43 districts - [Harvest fields](https://fam-tools.com/locations/harvest-fields): 623 placements, 175 models, 12 districts - [Wrecked vehicles](https://fam-tools.com/locations/wrecked-vehicles): 639 placements, 17 models, 53 districts - [Recycle bins](https://fam-tools.com/locations/recycle-bins): 133 placements, 8 models, 20 districts - [Industrial sites](https://fam-tools.com/locations/industrial-sites): 216 placements, 4 models, 30 districts - [Masts and towers](https://fam-tools.com/locations/masts-and-towers): 125 placements, 21 models, 36 districts - [Street food and leisure](https://fam-tools.com/locations/street-food-and-leisure): 174 placements, 11 models, 35 districts - [MLO interiors](https://fam-tools.com/interiors): 376 interiors with position, entity count and district - [IPL names](https://fam-tools.com/ipls): 895 item placement lists for RequestIpl, with position and category ## Reference data Free JSON and CSV downloads, CORS open, no account and no API key. Catalogue: https://fam-tools.com/data - FiveM blip sprite ids (966 rows): https://fam-tools.com/data/blips.json and https://fam-tools.com/data/blips.csv — Every blip sprite id the GTA 5 radar can draw, with its internal texture name. - FiveM blip colour indexes (100 rows): https://fam-tools.com/data/blip-colors.json and https://fam-tools.com/data/blip-colors.csv — Every blip colour index with the hex value it renders as. - GTA 5 popzone entries (291 rows): https://fam-tools.com/data/zones.json and https://fam-tools.com/data/zones.csv — Every population zone in San Andreas, with the ids the zone natives take. - GTA 5 districts (44 rows): https://fam-tools.com/data/zone-districts.json and https://fam-tools.com/data/zone-districts.csv — The named districts of San Andreas and how many popzones build each one. - GTA 5 createable object models (21631 rows): https://fam-tools.com/data/props.json and https://fam-tools.com/data/props.csv — Every object model CreateObject accepts, with its hash and its kind. - GTA 5 and FiveM vehicles (921 rows): https://fam-tools.com/data/vehicles.json and https://fam-tools.com/data/vehicles.csv — Every vehicle with its spawn name, hash, class, maker, seats, price and top speed. - GTA 5 and FiveM ped models (860 rows): https://fam-tools.com/data/peds.json and https://fam-tools.com/data/peds.csv — Every working ped model name with its hash and its clothing slot counts. - FiveM minimap glossary (38 rows): https://fam-tools.com/data/glossary.json and https://fam-tools.com/data/glossary.csv — The vocabulary of FiveM map modding, defined in one place. - GTA 5 atms locations (121 rows): https://fam-tools.com/data/atms.json and https://fam-tools.com/data/atms.csv — Every atms placement in GTA 5 with its model, position, heading and district. - GTA 5 fuel pumps locations (157 rows): https://fam-tools.com/data/gas-pumps.json and https://fam-tools.com/data/gas-pumps.csv — Every fuel pumps placement in GTA 5 with its model, position, heading and district. - GTA 5 bus stops locations (49 rows): https://fam-tools.com/data/bus-stops.json and https://fam-tools.com/data/bus-stops.csv — Every bus stops placement in GTA 5 with its model, position, heading and district. - GTA 5 public phones locations (759 rows): https://fam-tools.com/data/public-phones.json and https://fam-tools.com/data/public-phones.csv — Every public phones placement in GTA 5 with its model, position, heading and district. - GTA 5 vending machines locations (345 rows): https://fam-tools.com/data/vending-machines.json and https://fam-tools.com/data/vending-machines.csv — Every vending machines placement in GTA 5 with its model, position, heading and district. - GTA 5 post and letter boxes locations (573 rows): https://fam-tools.com/data/post-boxes.json and https://fam-tools.com/data/post-boxes.csv — Every post and letter boxes placement in GTA 5 with its model, position, heading and district. - GTA 5 parking meters locations (547 rows): https://fam-tools.com/data/parking-meters.json and https://fam-tools.com/data/parking-meters.csv — Every parking meters placement in GTA 5 with its model, position, heading and district. - GTA 5 cctv cameras locations (1647 rows): https://fam-tools.com/data/cctv-cameras.json and https://fam-tools.com/data/cctv-cameras.csv — Every cctv cameras placement in GTA 5 with its model, position, heading and district. - GTA 5 fire hydrants locations (1458 rows): https://fam-tools.com/data/fire-hydrants.json and https://fam-tools.com/data/fire-hydrants.csv — Every fire hydrants placement in GTA 5 with its model, position, heading and district. - GTA 5 traffic lights locations (1058 rows): https://fam-tools.com/data/traffic-lights.json and https://fam-tools.com/data/traffic-lights.csv — Every traffic lights placement in GTA 5 with its model, position, heading and district. - GTA 5 street lights locations (5896 rows): https://fam-tools.com/data/street-lights.json and https://fam-tools.com/data/street-lights.csv — Every street lights placement in GTA 5 with its model, position, heading and district. - GTA 5 bins and dumpsters locations (7764 rows): https://fam-tools.com/data/bins-and-dumpsters.json and https://fam-tools.com/data/bins-and-dumpsters.csv — Every bins and dumpsters placement in GTA 5 with its model, position, heading and district. - GTA 5 benches and seats locations (8065 rows): https://fam-tools.com/data/benches-and-seats.json and https://fam-tools.com/data/benches-and-seats.csv — Every benches and seats placement in GTA 5 with its model, position, heading and district. - GTA 5 electricity boxes locations (1931 rows): https://fam-tools.com/data/electricity-boxes.json and https://fam-tools.com/data/electricity-boxes.csv — Every electricity boxes placement in GTA 5 with its model, position, heading and district. - GTA 5 satellite dishes locations (836 rows): https://fam-tools.com/data/satellite-dishes.json and https://fam-tools.com/data/satellite-dishes.csv — Every satellite dishes placement in GTA 5 with its model, position, heading and district. - GTA 5 newspaper dispensers locations (796 rows): https://fam-tools.com/data/newspaper-dispensers.json and https://fam-tools.com/data/newspaper-dispensers.csv — Every newspaper dispensers placement in GTA 5 with its model, position, heading and district. - GTA 5 harvest fields locations (623 rows): https://fam-tools.com/data/harvest-fields.json and https://fam-tools.com/data/harvest-fields.csv — Every harvest fields placement in GTA 5 with its model, position, heading and district. - GTA 5 wrecked vehicles locations (639 rows): https://fam-tools.com/data/wrecked-vehicles.json and https://fam-tools.com/data/wrecked-vehicles.csv — Every wrecked vehicles placement in GTA 5 with its model, position, heading and district. - GTA 5 recycle bins locations (133 rows): https://fam-tools.com/data/recycle-bins.json and https://fam-tools.com/data/recycle-bins.csv — Every recycle bins placement in GTA 5 with its model, position, heading and district. - GTA 5 industrial sites locations (216 rows): https://fam-tools.com/data/industrial-sites.json and https://fam-tools.com/data/industrial-sites.csv — Every industrial sites placement in GTA 5 with its model, position, heading and district. - GTA 5 masts and towers locations (125 rows): https://fam-tools.com/data/masts-and-towers.json and https://fam-tools.com/data/masts-and-towers.csv — Every masts and towers placement in GTA 5 with its model, position, heading and district. - GTA 5 street food and leisure locations (174 rows): https://fam-tools.com/data/street-food-and-leisure.json and https://fam-tools.com/data/street-food-and-leisure.csv — Every street food and leisure placement in GTA 5 with its model, position, heading and district. - GTA 5 IPL names (895 rows): https://fam-tools.com/data/ipls.json and https://fam-tools.com/data/ipls.csv — Every item placement list in GTA 5 with its position, category and update. - GTA 5 MLO interiors (376 rows): https://fam-tools.com/data/mlo-interiors.json and https://fam-tools.com/data/mlo-interiors.csv — Every MLO interior in GTA 5 with its position, entity count and update. ## Full text Every guide and dataset in one file: https://fam-tools.com/llms-full.txt Each guide is also served as plain Markdown at https://fam-tools.com/guides/md/. ## Guides - [FiveM Minimap Not Showing: Nine Causes, Nine Fixes](https://fam-tools.com/guides/fivem-minimap-not-showing) (Markdown: https://fam-tools.com/guides/md/fivem-minimap-not-showing): Minimap black, blurry or still the old map on your FiveM server? Clear the client cache, check the stream file count, and make sure nothing else streams it. - [What a New FiveM Player Judges in the First Minute](https://fam-tools.com/guides/fivem-server-first-impression) (Markdown: https://fam-tools.com/guides/md/fivem-server-first-impression): A player forms an opinion of your FiveM server before they have spoken to anyone: the loading screen, the minimap and the weapon in their hands. What each one signals, and how to fix all three without hiring a designer. - [Install a Custom FiveM Minimap: Folder, cfg, Cache](https://fam-tools.com/guides/install-fivem-minimap) (Markdown: https://fam-tools.com/guides/md/install-fivem-minimap): Install a custom FiveM minimap in five minutes: where the resource folder goes, the one ensure line server.cfg needs, and the cache clear that applies it. - [FiveM postal codes explained: baked map vs script](https://fam-tools.com/guides/postal-codes-explained) (Markdown: https://fam-tools.com/guides/md/postal-codes-explained): How FiveM postal codes actually work, the difference between a postal grid baked into the minimap texture and one drawn by a resource, which one to run, and how to avoid ending up with two sets of numbers on screen. - [FiveM-compatible minimap: the technical specification](https://fam-tools.com/guides/minimap-technical-specification) (Markdown: https://fam-tools.com/guides/md/minimap-technical-specification): Exact dimensions, file formats, texture layout, VRAM cost and radar zoom data for a GTA V minimap replacement, and what the game expects of each. - [Putting your server logo on a FiveM minimap: the steps](https://fam-tools.com/guides/brand-your-server-map) (Markdown: https://fam-tools.com/guides/md/brand-your-server-map): How to add a server name, a logo or a Discord tag to a FiveM-compatible minimap so it looks deliberate rather than pasted on: placement, size, contrast, what reads at radar scale and what does not. - [Choosing a minimap for a redzone or combat server](https://fam-tools.com/guides/redzone-server-map) (Markdown: https://fam-tools.com/guides/md/redzone-server-map): Combat and redzone servers read the map differently from roleplay servers: at speed, under pressure, and for boundaries rather than addresses. Which palettes work, which do not, and why. - [GTA 6 Map and FiveM Minimaps: What Changes 19 Nov](https://fam-tools.com/guides/gta-6-minimap-plan) (Markdown: https://fam-tools.com/guides/md/gta-6-minimap-plan): GTA 6 ships 19 November 2026 on PS5 and Xbox Series X and S, with no PC date announced. What that means for FiveM, your map assets and when to buy. - [Cayo Perico Map in FiveM: How the Island Map Works](https://fam-tools.com/guides/cayo-perico-minimap) (Markdown: https://fam-tools.com/guides/md/cayo-perico-minimap): Cayo Perico is drawn from its own Scaleform file, not from the Los Santos tiles, so a custom FiveM minimap never touches it. How to replace the island. - [Minimap Editor for FiveM — using the studio, step by step](https://fam-tools.com/guides/fivem-minimap-editor) (Markdown: https://fam-tools.com/guides/md/fivem-minimap-editor): A walkthrough of the browser minimap maker: the three-step wizard, every tool in the editor, layers, text and logo options, and the free preview. - [FiveM server.cfg Explained: Every Line That Matters](https://fam-tools.com/guides/fivem-server-cfg) (Markdown: https://fam-tools.com/guides/md/fivem-server-cfg): A complete, annotated FiveM server.cfg reference: endpoints, sv_licenseKey, OneSync, ACE permissions, resource start order and a working template. - [FiveM artifacts: which build to run and how to update safely](https://fam-tools.com/guides/fivem-artifacts-and-updates) (Markdown: https://fam-tools.com/guides/md/fivem-artifacts-and-updates): What FXServer artifacts are, the difference between latest and recommended, how to pin a build, how to update a live server without losing a night to it, and how to roll back when a new build breaks a resource. - [Fixing FiveM server lag: a method, not a checklist](https://fam-tools.com/guides/fivem-server-performance) (Markdown: https://fam-tools.com/guides/md/fivem-server-performance): How to diagnose FiveM performance properly: reading resmon and the server profiler, what one-frame budgets actually mean, the loops that cost the most, OneSync entity culling, and the fixes that make a measurable difference. - [FiveM Streaming Explained: stream/, Names, Pool Sizes](https://fam-tools.com/guides/fivem-streaming-assets) (Markdown: https://fam-tools.com/guides/md/fivem-streaming-assets): How FiveM streaming works: every file in a stream/ folder is served by filename, and those names are global across the server. That rule explains most faults. - [fxmanifest.lua for FiveM: Every Line, With Examples](https://fam-tools.com/guides/fivem-fxmanifest) (Markdown: https://fam-tools.com/guides/md/fivem-fxmanifest): A full fxmanifest.lua reference for FiveM resources: fx_version, game, script loading order, shared scripts, NUI files, data_file, dependencies, escrow, and the mistakes that stop a resource starting. - [Debugging FiveM crashes: read the dump, stop guessing](https://fam-tools.com/guides/fivem-crash-debugging) (Markdown: https://fam-tools.com/guides/md/fivem-crash-debugging): A practical method for FiveM crashes: reading the client crash dialog, finding the server console line that matters, isolating a resource by bisection, the common crash causes, and what a crash dump can and cannot tell you. - [How to install a custom Vinewood sign on a FiveM server](https://fam-tools.com/guides/install-a-custom-vinewood-sign) (Markdown: https://fam-tools.com/guides/md/install-a-custom-vinewood-sign): Unzip, ensure, restart the server, and the two things that leave a custom Vinewood sign invisible if you skip them. A full install walkthrough. - [ymap or script: how custom FiveM signs are actually built](https://fam-tools.com/guides/ymap-vs-script-signs) (Markdown: https://fam-tools.com/guides/md/ymap-vs-script-signs): Why a baked map animation beats a client script for anything that just has to look good — frame time, sync, restarts and what each approach can and cannot do. - [How to prepare a logo PNG for a FiveM Vinewood sign](https://fam-tools.com/guides/prepare-a-logo-png-for-fivem) (Markdown: https://fam-tools.com/guides/md/prepare-a-logo-png-for-fivem): Alpha, contrast, size and aspect: what makes a server logo cut cleanly into real 3D geometry instead of turning into a rectangle on the hillside. - [What a custom Vinewood sign costs you in performance](https://fam-tools.com/guides/fivem-sign-performance) (Markdown: https://fam-tools.com/guides/md/fivem-sign-performance): What a custom Vinewood sign costs a FiveM server: roughly nine small drawables, a few hundred kilobytes of texture, no script, and draw distance. - [GTA 5 Coordinates in FiveM: vector3, Heading, Ground Z](https://fam-tools.com/guides/gta-5-map-coordinates) (Markdown: https://fam-tools.com/guides/md/gta-5-map-coordinates): How GTA 5 coordinates work in FiveM: X west to east, Y south to north, Z height in metres, vector3 and vector4, copying your position, finding the ground Z. - [FiveM Blips Script: AddBlipForCoord, Sprite, Colour](https://fam-tools.com/guides/fivem-blips-guide) (Markdown: https://fam-tools.com/guides/md/fivem-blips-guide): Add blips in FiveM with AddBlipForCoord, style them using SetBlipSprite and SetBlipColour, name them, keep them short-range, and drive it all from a table. - [FiveM Blips List: Every Sprite ID and Colour Number](https://fam-tools.com/guides/fivem-blip-sprites-colors-list) (Markdown: https://fam-tools.com/guides/md/fivem-blip-sprites-colors-list): The full FiveM blip list: sprite IDs and colour numbers with the names they draw. Police 60, hospital 61, garage 357, gun shop 110, bank 108, red 1, blue 3. - [FiveM Radar Zoom: SetRadarZoom and the Big Map Toggle](https://fam-tools.com/guides/fivem-radar-zoom-settings) (Markdown: https://fam-tools.com/guides/md/fivem-radar-zoom-settings): Force the FiveM minimap zoom with SetRadarZoom every frame, open the expanded map with SetBigmapActive, and pick a level by testing rather than guessing. - [FiveM Minimap Position: SetMinimapComponentPosition](https://fam-tools.com/guides/fivem-minimap-position-hud-anchor) (Markdown: https://fam-tools.com/guides/md/fivem-minimap-position-hud-anchor): Move, resize or square the FiveM minimap with SetMinimapComponentPosition, then read its exact rectangle so your HUD can sit flush against the radar. - [Hide the FiveM Minimap: DisplayRadar, Cars Only, Menus](https://fam-tools.com/guides/fivem-hide-minimap-radar) (Markdown: https://fam-tools.com/guides/md/fivem-hide-minimap-radar): DisplayRadar(false) hides the FiveM minimap. Here is the toggle, the loop that shows the radar only in vehicles, and how to keep it hidden in menus. - [The FiveM Pause Menu Map: Waypoints, Blips, Tiles](https://fam-tools.com/guides/fivem-pause-menu-map) (Markdown: https://fam-tools.com/guides/md/fivem-pause-menu-map): The FiveM pause menu map draws the same minimap tiles as the radar. Set a waypoint with SetNewWaypoint, read it back, and see what a map swap changes. - [FiveM Nearest Postal Script: Setup and /postal Command](https://fam-tools.com/guides/fivem-nearest-postal-script) (Markdown: https://fam-tools.com/guides/md/fivem-nearest-postal-script): Set up a FiveM nearest-postal script: how the postal JSON works, showing the nearest postal on the HUD, the /postal command, and matching it to your minimap. - [How to Add an MLO to a FiveM Server: Files and Fixes](https://fam-tools.com/guides/fivem-mlo-install) (Markdown: https://fam-tools.com/guides/md/fivem-mlo-install): Install an MLO interior on a FiveM server: the files that belong in stream/, the this_is_a_map manifest, the ensure line, and what to do when two maps clash. - [FiveM YMAP Files: Place Props and Maps with CodeWalker](https://fam-tools.com/guides/fivem-ymap-guide) (Markdown: https://fam-tools.com/guides/md/fivem-ymap-guide): What a .ymap actually holds, how to build one in CodeWalker, and how to ship it in FiveM: the stream folder, this_is_a_map, and the models it has to find. - [How to Remove Props and Objects from the GTA 5 Map](https://fam-tools.com/guides/fivem-remove-map-props) (Markdown: https://fam-tools.com/guides/md/fivem-remove-map-props): Remove unwanted GTA 5 objects in FiveM: CreateModelHide for a model at a location, deleting dynamic objects, editing ymaps in CodeWalker, and the trade-offs. - [FiveM Interiors and IPLs: RequestIpl, Entity Sets](https://fam-tools.com/guides/fivem-interiors-ipl) (Markdown: https://fam-tools.com/guides/md/fivem-interiors-ipl): Load GTA 5 interiors in FiveM: what IPLs are, RequestIpl and RemoveIpl, interior entity sets, bob74_ipl for GTA Online interiors, and conflicts with MLOs. - [ox_doorlock and qb-doorlock: FiveM Door Lock Setup](https://fam-tools.com/guides/fivem-doorlock-setup) (Markdown: https://fam-tools.com/guides/md/fivem-doorlock-setup): Set up door locks on a FiveM server: create doors in game with ox_doorlock, grant access by job, item or passcode, and see how qb-doorlock differs from it. - [GTA 5 Zone Names List for FiveM, With GetNameOfZone](https://fam-tools.com/guides/gta-5-zone-names-districts) (Markdown: https://fam-tools.com/guides/md/gta-5-zone-names-districts): The full list of GTA 5 zone codes returned by GetNameOfZone with their district names, plus how to show the player's area and street name on a FiveM HUD. - [Every FiveM Weather Type, and How Time Sync Works](https://fam-tools.com/guides/fivem-weather-time-sync) (Markdown: https://fam-tools.com/guides/md/fivem-weather-time-sync): Every GTA V weather type for FiveM, from CLEAR and EXTRASUNNY to THUNDER, FOGGY and BLIZZARD, with the natives a sync script uses for weather and clock. - [FiveM Traffic and Ped Density: The Multiplier List](https://fam-tools.com/guides/fivem-traffic-ped-density) (Markdown: https://fam-tools.com/guides/md/fivem-traffic-ped-density): What pedestrian density means in GTA 5 and how to change it in FiveM: the per-frame density multipliers, onesync_population, and blocking models server-side. - [How to Disable the Wanted Level and AI Police in FiveM](https://fam-tools.com/guides/fivem-disable-wanted-level-dispatch) (Markdown: https://fam-tools.com/guides/md/fivem-disable-wanted-level-dispatch): Stop the GTA 5 wanted system and AI emergency services on a FiveM roleplay server: SetMaxWantedLevel(0), dispatch services, random cops and the scanner. - [CodeWalker Map Editing for FiveM: Projects, YMAPs](https://fam-tools.com/guides/codewalker-map-editing) (Markdown: https://fam-tools.com/guides/md/codewalker-map-editing): A practical CodeWalker workflow for FiveM: setup, the project window, creating and editing ymaps, placing entities, extents and avoiding conflicts. - [Add Cayo Perico to FiveM: Build 2189 and the Natives](https://fam-tools.com/guides/fivem-cayo-perico) (Markdown: https://fam-tools.com/guides/md/fivem-cayo-perico): Add Cayo Perico to FiveM: enforce game build 2189, enable the island with SetIslandHopperEnabled, show it on the minimap, then fix its water and paths. - [FiveM Game Builds: Every sv_enforceGameBuild Value](https://fam-tools.com/guides/fivem-game-build-dlc) (Markdown: https://fam-tools.com/guides/md/fivem-game-build-dlc): Every FiveM game build number with the GTA Online update it carries, from 1604 to 3889, what enforcing one changes, and which build to put in server.cfg. - [txAdmin Setup Guide: Install, First Run and Recipes](https://fam-tools.com/guides/txadmin-setup-guide) (Markdown: https://fam-tools.com/guides/md/txadmin-setup-guide): Set up txAdmin, the panel built into FiveM artifacts: first run and the PIN, linking Cfx.re, deploying a recipe, the live console, restarts, players and bans. - [txAdmin Permissions: Staff Accounts and admins.json](https://fam-tools.com/guides/txadmin-admins-permissions) (Markdown: https://fam-tools.com/guides/md/txadmin-admins-permissions): Add staff to txAdmin, link their Cfx.re and Discord identifiers so actions map to them, give each role only what it needs, and see where admins.json sits. - [FiveM Server Hosting: VPS, Dedicated or Game Host](https://fam-tools.com/guides/fivem-server-hosting-options) (Markdown: https://fam-tools.com/guides/md/fivem-server-hosting-options): Compare FiveM hosting options — home PC, game-server hosts, VPS and dedicated — on performance, price, control, DDoS protection and when to upgrade. - [FiveM Server Requirements: CPU, RAM, Disk and Slots](https://fam-tools.com/guides/fivem-server-requirements-hardware) (Markdown: https://fam-tools.com/guides/md/fivem-server-requirements-hardware): What hardware a FiveM server needs by size: CPU single-thread speed, RAM for server and database, NVMe storage, bandwidth per player and OneSync overhead. - [FiveM Server on Linux: Ubuntu, Artifacts, systemd](https://fam-tools.com/guides/fivem-linux-server-setup) (Markdown: https://fam-tools.com/guides/md/fivem-linux-server-setup): Set up a FiveM server on Ubuntu or Debian: install xz-utils, extract the Linux artifacts, run run.sh for txAdmin on 40120, then add a systemd service. - [FiveM Windows Server Setup: Artifacts and txAdmin](https://fam-tools.com/guides/fivem-windows-server-setup) (Markdown: https://fam-tools.com/guides/md/fivem-windows-server-setup): Install a FiveM server on Windows: folder layout, extracting server.7z, first start with txAdmin, firewall rules for 30120 and auto-start on boot. - [sv_licenseKey in FiveM: Get and Set Your Licence Key](https://fam-tools.com/guides/fivem-license-key-keymaster) (Markdown: https://fam-tools.com/guides/md/fivem-license-key-keymaster): Everything about the FiveM licence key: creating one on portal.cfx.re, putting it in server.cfg, one key per server, slot limits and fixing key errors. - [FiveM Server Ports: 30120 TCP and UDP, txAdmin 40120](https://fam-tools.com/guides/fivem-server-ports-firewall) (Markdown: https://fam-tools.com/guides/md/fivem-server-ports-firewall): A FiveM server needs 30120 open on TCP and UDP, and txAdmin on 40120 restricted to you. Keep 3306 closed, and give each server its own ports on one box. - [FiveM ACE Permissions: add_ace, add_principal, Groups](https://fam-tools.com/guides/fivem-ace-permissions) (Markdown: https://fam-tools.com/guides/md/fivem-ace-permissions): How FiveM ACE permissions work: add_ace and add_principal line by line, group inheritance, IsPlayerAceAllowed inside a script, and test_ace in the console. - [FiveM Discord Whitelist: Gate Your Server by Role](https://fam-tools.com/guides/fivem-discord-whitelist-script) (Markdown: https://fam-tools.com/guides/md/fivem-discord-whitelist-script): Whitelist a FiveM server by Discord role: the discord identifier, deferrals in playerConnecting, checking roles over the REST API and caching. - [FiveM Max Players: sv_maxclients and the 48 Limit](https://fam-tools.com/guides/fivem-max-players-slots) (Markdown: https://fam-tools.com/guides/md/fivem-max-players-slots): How many players a FiveM server can hold: sv_maxclients from 1 to 2048, when OneSync is required, the 48-slot limit, Element Club tiers and queues. - [FiveM Server Backups: Database, Resources, txData](https://fam-tools.com/guides/fivem-server-backups) (Markdown: https://fam-tools.com/guides/md/fivem-server-backups): Back up a FiveM server properly: what to include, mariadb-dump with --single-transaction, automated daily backups, retention and test restores. - [FiveM MariaDB Setup: Install, User, oxmysql, Backup](https://fam-tools.com/guides/fivem-mariadb-database-setup) (Markdown: https://fam-tools.com/guides/md/fivem-mariadb-database-setup): Set up a database for FiveM: MariaDB vs MySQL, installing on Linux and Windows, a utf8mb4 database and user, and the oxmysql connection string. - [FiveM Scheduled Restarts in txAdmin, Without Data Loss](https://fam-tools.com/guides/fivem-scheduled-restarts) (Markdown: https://fam-tools.com/guides/md/fivem-scheduled-restarts): Set up scheduled FiveM restarts in txAdmin: choosing times, the automatic warnings, the events to hook for saving data, skipping a restart and crash recovery. - [FiveM DDoS Protection: Hosting, Proxies and Firewalls](https://fam-tools.com/guides/fivem-ddos-protection) (Markdown: https://fam-tools.com/guides/md/fivem-ddos-protection): Defend a FiveM server against DDoS: a host with game-aware filtering, keeping txAdmin private, hiding the server IP and responding to an attack. - [FiveM Server Thread Hitch Warning: Causes and Fix](https://fam-tools.com/guides/fivem-server-thread-hitch-warning) (Markdown: https://fam-tools.com/guides/md/fivem-server-thread-hitch-warning): Understand the FiveM server thread hitch warning: what the timer means, when hitches are harmless and how to find the cause with the profiler. - [How to Clear the FiveM Cache: Client and Server Files](https://fam-tools.com/guides/fivem-clear-cache) (Markdown: https://fam-tools.com/guides/md/fivem-clear-cache): Clear FiveM cache safely: where the Application Data folder is, which folders to delete and which to keep, fixing component errors, and the server-side cache. - [FiveM sv_pureLevel: Blocking Modified Client Files](https://fam-tools.com/guides/fivem-sv-pure-level) (Markdown: https://fam-tools.com/guides/md/fivem-sv-pure-level): What sv_pureLevel does on a FiveM server: level 1 and level 2 compared, what players see, what it cannot stop, and how to pick a level for RP or PvP. - [FiveM Identifiers: license, license2, discord, steam](https://fam-tools.com/guides/fivem-player-identifiers) (Markdown: https://fam-tools.com/guides/md/fivem-player-identifiers): Every FiveM player identifier and when it exists: license, license2, discord, fivem, steam and ip. Read them with GetPlayerIdentifiers, ban on tokens too. - [FiveM Ban System: txAdmin Bans and Your Own Table](https://fam-tools.com/guides/fivem-ban-system) (Markdown: https://fam-tools.com/guides/md/fivem-ban-system): Ban players on FiveM properly: txAdmin bans with identifiers and hardware IDs, a custom ban table checked in playerConnecting, stopping evasion and appeals. - [Add-On Cars in FiveM: stream/, data/ and the Manifest](https://fam-tools.com/guides/fivem-add-addon-cars) (Markdown: https://fam-tools.com/guides/md/fivem-add-addon-cars): Add an add-on car to FiveM: models in stream/, meta files in data/, the five data_file lines in the manifest, the spawn name, and the framework car list. - [vehicles.meta, handling.meta, carcols.meta Explained](https://fam-tools.com/guides/fivem-vehicle-meta-files) (Markdown: https://fam-tools.com/guides/md/fivem-vehicle-meta-files): What each FiveM vehicle meta file does: vehicles.meta, handling.meta, carvariations.meta, carcols.meta and vehiclelayouts.meta, and which IDs must line up. - [FiveM handling.meta: Which Value Changes What, and Why](https://fam-tools.com/guides/fivem-handling-meta-guide) (Markdown: https://fam-tools.com/guides/md/fivem-handling-meta-guide): Which handling.meta value does what in FiveM: drive force and mass for acceleration, drag for top speed, the traction curve for grip, brake bias for stopping. - [Replace vs Add-On Vehicles in FiveM: Which to Use](https://fam-tools.com/guides/fivem-replace-vs-addon-vehicles) (Markdown: https://fam-tools.com/guides/md/fivem-replace-vs-addon-vehicles): Replace vanilla cars or add add-on vehicles in FiveM: how each works, the effect on traffic, police and garages, download size and the mixed strategy. - [FiveM EUP and Add-On Clothing: How to Install Them](https://fam-tools.com/guides/fivem-eup-addon-clothing) (Markdown: https://fam-tools.com/guides/md/fivem-eup-addon-clothing): Install EUP and add-on clothing on a FiveM server: the .ydd drawables and .ytd textures freemode peds need, the shop meta, and a menu that lists the items. - [FiveM Peds: Add a Custom Ped Model with peds.meta](https://fam-tools.com/guides/fivem-custom-peds) (Markdown: https://fam-tools.com/guides/md/fivem-custom-peds): Add a custom ped to FiveM: the .yft, .ydd and .ytd files it needs, the peds.meta data_file line, SetPlayerModel, and why add-on peds cannot be dressed. - [FiveM Oversized Assets Warning and the 16 MiB Limit](https://fam-tools.com/guides/fivem-oversized-assets-warning) (Markdown: https://fam-tools.com/guides/md/fivem-oversized-assets-warning): The FiveM oversized assets warning fires above 16 MiB of physical memory in one streamed file. Find the texture behind it, downscale it, then recompress it. - [FiveM Texture Optimisation: Smaller, Faster Servers](https://fam-tools.com/guides/fivem-texture-optimization) (Markdown: https://fam-tools.com/guides/md/fivem-texture-optimization): A texture optimisation workflow for FiveM servers: auditing what you stream, target resolutions, compression and mipmaps, and batch conversion. - [FiveM Custom Sounds: PlaySoundFrontend, NUI, xsound](https://fam-tools.com/guides/fivem-custom-sounds) (Markdown: https://fam-tools.com/guides/md/fivem-custom-sounds): Play sounds in FiveM: PlaySoundFrontend for the game's own set, NUI for your own .ogg files, xsound for positional audio, audio banks for engines and sirens. - [FiveM Vehicle Liveries: Add, Edit and Apply Them All](https://fam-tools.com/guides/fivem-vehicle-liveries) (Markdown: https://fam-tools.com/guides/md/fivem-vehicle-liveries): How vehicle liveries work in FiveM: texture liveries vs mod-kit liveries, where the textures live, editing from a UV template and SetVehicleLivery. - [FiveM Custom Props: .ytyp, DLC_ITYP_REQUEST, Spawning](https://fam-tools.com/guides/fivem-custom-props) (Markdown: https://fam-tools.com/guides/md/fivem-custom-props): Add custom props to a FiveM server: stream the .ydr, .ytd and .ybn, declare the .ytyp with DLC_ITYP_REQUEST, then spawn with CreateObject or place a .ymap. - [FiveM FPS Optimisation: Settings for Players and Owners](https://fam-tools.com/guides/fivem-client-fps-optimization) (Markdown: https://fam-tools.com/guides/md/fivem-client-fps-optimization): Improve FiveM FPS from both sides: player graphics settings, resmon for heavy client scripts, server-side causes like huge MLOs and textures, and NUI HUD costs. - [FiveM Texture Loss and the Streaming Memory Budget](https://fam-tools.com/guides/fivem-texture-budget-streaming-memory) (Markdown: https://fam-tools.com/guides/md/fivem-texture-budget-streaming-memory): Why FiveM worlds lose textures: how GTA 5 streams inside a memory budget, what fills it, the role of VRAM, and fixes for owners and players. - [FiveM Desync and Rubber-Banding: Causes and Fixes](https://fam-tools.com/guides/fivem-desync-network-issues) (Markdown: https://fam-tools.com/guides/md/fivem-desync-network-issues): Understand FiveM desync: server hitches vs connection problems, entity ownership and migration, OneSync culling, rubber-banding and how owners diagnose it. - [FiveM Entity Limits: Vehicles, Peds and the Cleanup](https://fam-tools.com/guides/fivem-entity-limits-cleanup) (Markdown: https://fam-tools.com/guides/md/fivem-entity-limits-cleanup): Keep FiveM entity counts under control: why too many vehicles, peds and objects hurt sync, finding leaks, server-side counts and cleanup strategies. - [Too Many Resources on a FiveM Server: What Breaks](https://fam-tools.com/guides/fivem-too-many-resources) (Markdown: https://fam-tools.com/guides/md/fivem-too-many-resources): What resource count really costs a FiveM server: script vs stream-only packs, startup time, pool size errors and how to audit a bloated server. - [FiveM Server Console Commands: The Full Reference](https://fam-tools.com/guides/fivem-server-console-commands) (Markdown: https://fam-tools.com/guides/md/fivem-server-console-commands): A practical FiveM console reference: start, stop, ensure, restart, refresh, exec, status, clientkick, test_ace and how txAdmin fits around them. - [OneSync and OneSync Infinity for FiveM, Explained](https://fam-tools.com/guides/fivem-onesync-infinity) (Markdown: https://fam-tools.com/guides/md/fivem-onesync-infinity): Understand OneSync on FiveM: server-side state awareness, on vs legacy vs off, Infinity for big player counts and what changes for your scripts. - [FiveM Routing Buckets: SetPlayerRoutingBucket Guide](https://fam-tools.com/guides/fivem-routing-buckets) (Markdown: https://fam-tools.com/guides/md/fivem-routing-buckets): Build instances in FiveM with routing buckets: SetPlayerRoutingBucket, entity buckets, population and lockdown per bucket, and sending players back to zero. - [How the GTA 5 Minimap Is Built: Tiles, LOD, Textures](https://fam-tools.com/guides/fivem-map-tiles-and-radar-textures) (Markdown: https://fam-tools.com/guides/md/fivem-map-tiles-and-radar-textures): What a FiveM-compatible minimap replacement contains: the minimap_X_Y.ytd tile grid, sea and LOD textures, .ydd geometry and minimap.ymt zoom data. - [Best Minimaps for FiveM in 2026: Free and Paid, Compared](https://fam-tools.com/guides/best-fivem-minimaps-compared) (Markdown: https://fam-tools.com/guides/md/best-fivem-minimaps-compared): Free and paid FiveM-compatible minimaps compared: MIT-licensed packs, Tebex presets, browser and in-game editors, commissions and themed maps, and the trade-offs each hides. - [How to Make a FiveM Minimap: Tiles, YTD, CodeWalker](https://fam-tools.com/guides/how-to-make-a-fivem-minimap) (Markdown: https://fam-tools.com/guides/md/how-to-make-a-fivem-minimap): Make a FiveM minimap yourself: a 6144 x 9216 image cut into six tiles, DXT5 with mipmaps, packed into .ytd dictionaries in CodeWalker, and the quick route. - [A FiveM Minimap With Postals, or a Postal Script?](https://fam-tools.com/guides/fivem-minimap-vs-postal-script) (Markdown: https://fam-tools.com/guides/md/fivem-minimap-vs-postal-script): Postal numbers baked into the FiveM minimap versus a nearest-postal HUD script: when each one wins, how to run both and what the San Andreas grids contain. - [FiveM Minimap File Formats: ytd, ydd, dds, ymt, meta](https://fam-tools.com/guides/fivem-minimap-file-formats) (Markdown: https://fam-tools.com/guides/md/fivem-minimap-file-formats): What .ytd, .ydd, .dds, minimap.ymt and mapzoomdata.meta do in a FiveM-compatible minimap, and the symptom each wrong format produces in game. - [Free FiveM Minimaps vs Paid: What $0 and $8 Get You](https://fam-tools.com/guides/free-vs-premium-fivem-minimap) (Markdown: https://fam-tools.com/guides/md/free-vs-premium-fivem-minimap): Which free FiveM minimap packs are MIT-licensed and genuinely usable, what a paid map adds on top, and the day it is worth $8 instead of another download. - [Custom Minimap for FiveM Cost: Every Option Priced](https://fam-tools.com/guides/how-much-does-a-fivem-minimap-cost) (Markdown: https://fam-tools.com/guides/md/how-much-does-a-fivem-minimap-cost): FiveM-compatible minimap prices in 2026: free packs, Tebex presets ($8–$30), browser editors, commissions ($40–$150+) and what each price actually includes. What $8 buys here, what a logo adds, and the hidden costs of the cheap options. - [SETUP_HEALTH_ARMOUR: Hide the FiveM Health Bars (3)](https://fam-tools.com/guides/fivem-minimap-scaleform-health-armour) (Markdown: https://fam-tools.com/guides/md/fivem-minimap-scaleform-health-armour): SETUP_HEALTH_ARMOUR with ScaleformMovieMethodAddParamInt(3) puts the minimap movie into the golf layout, which has no health or armour bars. Why it resets. - [FiveM Circle Minimap: radarmasksm and the Clip Type](https://fam-tools.com/guides/fivem-round-minimap) (Markdown: https://fam-tools.com/guides/md/fivem-round-minimap): Make a FiveM circle minimap: replace the radarmasksm mask texture, call SetMinimapClipType(1), and draw the mask as an ellipse so the circle stays round. - [FiveM Interior Radar: Fix the Minimap Inside MLOs](https://fam-tools.com/guides/fivem-minimap-interior-radar) (Markdown: https://fam-tools.com/guides/md/fivem-minimap-interior-radar): Why the FiveM minimap goes blank inside MLOs, how interior radar layouts work, and how to use SetRadarAsInteriorThisFrame and SetRadarAsExteriorThisFrame. - [FiveM GPS Routes: Waypoints, Blip Routes, Multi-Route](https://fam-tools.com/guides/fivem-gps-routes-waypoints) (Markdown: https://fam-tools.com/guides/md/fivem-gps-routes-waypoints): Draw GPS routes in FiveM: waypoints with SetNewWaypoint, SetBlipRoute, multi-point routes with StartGpsMultiRoute, custom lines and route distance. - [SetBlipCategory and SetBlipDisplay in FiveM: The IDs](https://fam-tools.com/guides/fivem-blip-categories-legend) (Markdown: https://fam-tools.com/guides/md/fivem-blip-categories-legend): Group FiveM blips in the pause-map legend with SetBlipCategory, name your own categories with AddTextEntry, and pick where a blip shows with SetBlipDisplay. - [FiveM Player Blips on OneSync: Job Tracking That Works](https://fam-tools.com/guides/fivem-player-blips-onesync) (Markdown: https://fam-tools.com/guides/md/fivem-player-blips-onesync): Show live colleague blips for police, EMS and gangs on OneSync: why entity blips vanish at distance, server-fed coords, blip swapping and access control. - [FiveM Radius and Area Blips: Zones and Gang Turf Maps](https://fam-tools.com/guides/fivem-radius-area-blips) (Markdown: https://fam-tools.com/guides/md/fivem-radius-area-blips): Draw zones on the FiveM map with AddBlipForRadius and AddBlipForArea: colours, alpha, outlines, rotation, gang territory grids and matching zone checks. - [FiveM DrawMarker Types: Every Marker ID, With Examples](https://fam-tools.com/guides/fivem-drawmarker-types) (Markdown: https://fam-tools.com/guides/md/fivem-drawmarker-types): The FiveM DrawMarker reference: all marker types 0–43, what each of the 24 parameters does, custom texture markers and a distance loop that does not cost FPS. - [HideHudComponentThisFrame: FiveM HUD Component IDs](https://fam-tools.com/guides/fivem-hide-hud-components) (Markdown: https://fam-tools.com/guides/md/fivem-hide-hud-components): Every HideHudComponentThisFrame ID for FiveM: 1 wanted stars, 3 cash, 6 vehicle name, 7 area name, 9 street name, 14 reticle, 20 wheel stats, and the loop. - [FiveM Add-On Ped Not Loading: Invisible and Untextured](https://fam-tools.com/guides/fivem-addon-ped-troubleshooting) (Markdown: https://fam-tools.com/guides/md/fivem-addon-ped-troubleshooting): Add-on ped invisible, untextured or resetting after respawn in FiveM? Check IsModelInCdimage, the pedname^ drawable prefix and ClipDictionaryName in peds.meta - [FiveM Native Audio: AWC Banks and Custom Soundsets](https://fam-tools.com/guides/fivem-native-audio-banks) (Markdown: https://fam-tools.com/guides/md/fivem-native-audio-banks): Stream custom GTA-native sounds in FiveM: .awc wave packs, dat54.rel soundsets, AUDIO_WAVEPACK data files, RequestScriptAudioBank and PlaySoundFromEntity. - [FiveM Pause Menu Title and Colours (FE_THDR_GTAO)](https://fam-tools.com/guides/fivem-pause-menu-title-colours) (Markdown: https://fam-tools.com/guides/md/fivem-pause-menu-title-colours): Change the FiveM pause menu title with FE_THDR_GTAO, rename tabs, recolour the header with ReplaceHudColourWithRgba, and open or block the pause menu in Lua. - [FiveM Legacy vs Enhanced: What Changes on Your Server](https://fam-tools.com/guides/fivem-legacy-vs-enhanced) (Markdown: https://fam-tools.com/guides/md/fivem-legacy-vs-enhanced): What changes when a FiveM server runs on GTA V Enhanced: the stream_enhanced folder, no asset escrow, pure mode always on, and a single gamebuild. ## Studio The browser studio at https://fam-tools.com/studio places your own text and logos on any of the 36 maps, previews the result on the real tiles and builds the finished resource after payment. ## Custom weapon wheels FiveM-compatible replacement weapon wheels that match your minimap: 50 designs, live studio, native hud.gfx. $15, or $16 with your own logo. - [All weapon wheels](https://fam-tools.com/weapon-wheels) - [Killstreak weapon wheel](https://fam-tools.com/weapon-wheels/killstreak): Esports PvP frame, steel blades, striped kill-zone selection. - [Mob Boss weapon wheel](https://fam-tools.com/weapon-wheels/mob-boss): Pinstripe suit, art-deco gold, drum-mag rounds and velvet selection. - [Prestige weapon wheel](https://fam-tools.com/weapon-wheels/prestige): Black marble with gold veins, diamond-set bezel and faceted crystal selection. - [Reactor weapon wheel](https://fam-tools.com/weapon-wheels/reactor): Machined core ring with recessed conduits and capacitor blocks. - [Bushido weapon wheel](https://fam-tools.com/weapon-wheels/bushido): Lacquer disc, folded-steel blade segments and fine gold fittings. - [Carapace weapon wheel](https://fam-tools.com/weapon-wheels/carapace): Layered chitin plates, hex micro-weave and lit bio seams. - [Shard weapon wheel](https://fam-tools.com/weapon-wheels/shard): Faceted glass panels cut apart, crisp edge light and cold reflections. - [Stencil weapon wheel](https://fam-tools.com/weapon-wheels/stencil): Matte concrete plate, stencil-cut ring with bridges and sprayed edge. - [Chrono weapon wheel](https://fam-tools.com/weapon-wheels/chrono): Watch movement: cut gear rim, jewel bearings and engine-turned dial. - [Cryo weapon wheel](https://fam-tools.com/weapon-wheels/cryo): Frosted glass panels with etched crystal edges and cold rim light. - [Ember weapon wheel](https://fam-tools.com/weapon-wheels/ember): Basalt plates split by thin molten seams and a warm rim. - [Cathedral weapon wheel](https://fam-tools.com/weapon-wheels/cathedral): Gothic arch panels, leaded glass and a stone rose-window core. - [Turbine weapon wheel](https://fam-tools.com/weapon-wheels/turbine): Fan blades in a bolted shroud with heat-tinted selection. - [Aperture weapon wheel](https://fam-tools.com/weapon-wheels/aperture): Overlapping iris blades with a machined lens barrel. - [Board weapon wheel](https://fam-tools.com/weapon-wheels/board): Printed circuit board with copper traces, gold pads and solder mask. - [Monolith weapon wheel](https://fam-tools.com/weapon-wheels/monolith): Brutalist concrete slabs with deep shadow gaps and a single accent edge. - [Halo weapon wheel](https://fam-tools.com/weapon-wheels/halo): Floating pill slots on a hairline ring, minimal premium light. - [Apex weapon wheel](https://fam-tools.com/weapon-wheels/apex): Race-spec carbon wings, kerb stripes and a timing-board selection. - [Cartel weapon wheel](https://fam-tools.com/weapon-wheels/cartel): Ornate gold scrollwork, bullion rim and jade cabochons. - [Killfeed weapon wheel](https://fam-tools.com/weapon-wheels/killfeed): Deathmatch HUD: bracket frames, tally marks and hit-marker selection. - [Vault weapon wheel](https://fam-tools.com/weapon-wheels/vault): Bank vault door with locking bolts, combination dial and gold trim. - [Tuner weapon wheel](https://fam-tools.com/weapon-wheels/tuner): Street-tuned grille mesh, boost gauge ticks and underglow selection. - [Titan weapon wheel](https://fam-tools.com/weapon-wheels/titan): Mech armor bays with hydraulic rams, hex bolts and warning stencils. - [Crown weapon wheel](https://fam-tools.com/weapon-wheels/crown): Gold crown points, bead band and deep velvet field. - [Predator weapon wheel](https://fam-tools.com/weapon-wheels/predator): Hide panels with stitched seams, bone fangs and claw-slash selection. - [Vortex weapon wheel](https://fam-tools.com/weapon-wheels/vortex): Spiral energy arms with motion streaks and a bright containment core. - [Command weapon wheel](https://fam-tools.com/weapon-wheels/command): Layered command panels, data strips and target-bracket selection. - [Bullion weapon wheel](https://fam-tools.com/weapon-wheels/bullion): Stacked gold bars on green baize with banknote guilloché. - [Crate weapon wheel](https://fam-tools.com/weapon-wheels/crate): Riveted ammo-crate panels with latches, corner caps and stencil chevrons. - [Phantom weapon wheel](https://fam-tools.com/weapon-wheels/phantom): Low-observable faceted panels, matte radar coating and a whisper-thin accent. - [Toxic weapon wheel](https://fam-tools.com/weapon-wheels/toxic): Containment tubes with fluid, hazard trefoils and caution striping. - [Diamond weapon wheel](https://fam-tools.com/weapon-wheels/diamond): Brilliant-cut gem wedges in a prong-set platinum bezel. - [Drum weapon wheel](https://fam-tools.com/weapon-wheels/drum): Revolver cylinder with fluted chambers, brass rims and an ejector star. - [Razor weapon wheel](https://fam-tools.com/weapon-wheels/razor): Spinning saw blade rim, swept steel blades, bolted arbor hub. - [Vanguard weapon wheel](https://fam-tools.com/weapon-wheels/vanguard): Arrowhead chevron segments, double-line armor and tip marker. - [Juggernaut weapon wheel](https://fam-tools.com/weapon-wheels/juggernaut): Heavy riveted armor plates, battle wear and hazard-striped selection. - [Scope weapon wheel](https://fam-tools.com/weapon-wheels/scope): Sniper optic housing, knurled ring, mil-dot reticle and range-finder selection. - [Recon weapon wheel](https://fam-tools.com/weapon-wheels/recon): Tactical radar screen, range rings, enemy blips and sweep-beam selection. - [Glitch weapon wheel](https://fam-tools.com/weapon-wheels/glitch): Corrupted signal ring, RGB split, pixel noise and scanline selection. - [Shattered weapon wheel](https://fam-tools.com/weapon-wheels/shattered): Forged metal frame, torn glass core, framed selection. - [Tech Frame weapon wheel](https://fam-tools.com/weapon-wheels/tech-frame): Machined frame, bolted brackets, circuit plate. - [Skull Carbon weapon wheel](https://fam-tools.com/weapon-wheels/skull-carbon): Twill carbon weave, skull emblems, glowing core. - [Spider Web weapon wheel](https://fam-tools.com/weapon-wheels/spider-web): Sagging silk threads, framed outer edge, chevron core. - [Onyx weapon wheel](https://fam-tools.com/weapon-wheels/onyx): Polished black glass, fine ticks, crisp edge light. - [Neon Arc weapon wheel](https://fam-tools.com/weapon-wheels/neon-arc): Split neon tubes, synth glow, dotted orbit. - [Ops HUD weapon wheel](https://fam-tools.com/weapon-wheels/ops-hud): Stencil hatch, compass ring, range-finder brackets. - [Minimal weapon wheel](https://fam-tools.com/weapon-wheels/minimal): Soft rounded glass, one clean accent line. - [Orbit weapon wheel](https://fam-tools.com/weapon-wheels/orbit): Floating planet tiles on a thin orbit ring. - [Holo Hex weapon wheel](https://fam-tools.com/weapon-wheels/holo-hex): Holographic honeycomb disc with hex tile selection. - [Royal weapon wheel](https://fam-tools.com/weapon-wheels/royal): Velvet disc, gilded rims and filigree ornaments. - [How to Match Your FiveM Minimap and Weapon Wheel](https://fam-tools.com/weapon-wheels/guides/match-fivem-minimap-and-weapon-wheel-hud-style): A practical guide to giving your FiveM-compatible minimap and weapon wheel one HUD style: accent colors, base tones, text, detail level and size. - [Install a Custom Weapon Wheel Next to a Custom Minimap](https://fam-tools.com/weapon-wheels/guides/install-custom-weapon-wheel-with-custom-minimap-fivem): Step-by-step: install a custom FiveM-compatible weapon wheel alongside a custom minimap resource. Folder, server.cfg order, restart and what players must do. - [Readable FiveM HUD Colors for Day and Night](https://fam-tools.com/weapon-wheels/guides/readable-fivem-hud-colors-day-and-night): How to choose minimap and weapon wheel colors that stay readable in bright daylight, dark nights and weather on FiveM servers, and how to test them. - [Weapon Wheel Studio for FiveM: Controls Walkthrough](https://fam-tools.com/weapon-wheels/guides/fivem-weapon-wheel-studio-controls-walkthrough): A walkthrough of every control in the FiveM-compatible weapon wheel studio: palettes, colors, shape, effects, motion, size, icons, logo and live preview. ## Custom Vinewood signs Create your own Vinewood banner: your server name, your slogan or your logo standing on the Vinewood hillside where the stock letters are. The same page is a Vinewood sign creator, a banner editor, a sign maker and a 3D logo studio — it is all one browser tool, and it is free to use until you export. - Price: $20.00 for a sign, unlimited re-downloads forever - Editing a built sign and rebuilding it later: $10.00 - Instant delivery: no queue and no designer to wait for. You design it yourself, pay, and the resource is built in about a minute and downloads from your dashboard. - Delivered as a drop-in FiveM map resource: ydr drawables, a ytd, a ycd clip dictionary, a ytyp, a ymap and a manifest. There is no script in it at all. - The animation is baked into the map (a colour strip texture scrolled by a clip dictionary), so it costs no frame time, survives restarts and stays in sync for every player. - Two lines of text in 84 typefaces, or a PNG logo traced and extruded into real 3D geometry - Or a composed board: several lines of text and several pictures on one sign, each one dragged, rotated and aligned where you want it, all baked into the same animation with the transparent areas genuinely open. - Framework independent: ESX, QBCore, Qbox, vRP and standalone. - [Custom Vinewood signs](https://fam-tools.com/vinewood-signs) - [The banner creator itself](https://fam-tools.com/vinewood-signs/studio) - [Gallery of customer signs](https://fam-tools.com/vinewood-signs/gallery) - [Everything our customers built](https://fam-tools.com/gallery): branded minimaps and signs bought here, published with the owner's permission. Pictures and words only; the resources are never shared. - [Classic Vinewood sign style](https://fam-tools.com/vinewood-signs/classic-vinewood-white): The stock hillside sign, rebuilt so you can put your own word on it. - [Neon Night sign style](https://fam-tools.com/vinewood-signs/neon-night-sweep): Pink to cyan running across heavy rounded letters with tapered strokes. - [Two Liner sign style](https://fam-tools.com/vinewood-signs/two-line-server-name): Server name over a tagline, both lines animated from the middle out. - [Logo Billboard sign style](https://fam-tools.com/vinewood-signs/logo-billboard-3d): Your PNG cut out in real 3D geometry, with a light sweeping across it. - [Rainbow Chase sign style](https://fam-tools.com/vinewood-signs/rainbow-chase): The full spectrum running the length of the sign, one letter at a time. - [Broken Neon sign style](https://fam-tools.com/vinewood-signs/broken-neon): Failing tubes and a buzzing amber glow, for a run-down city. - [Pursuit sign style](https://fam-tools.com/vinewood-signs/pursuit-strobe): Blue and red strobing from the centre, split down the middle. - [Gold Hour sign style](https://fam-tools.com/vinewood-signs/gold-hour): Warm gold with a slow wave, for a sign that reads expensive. - [Ice Pulse sign style](https://fam-tools.com/vinewood-signs/ice-pulse): Cold blues breathing in and out on a long cycle. - [Toxic sign style](https://fam-tools.com/vinewood-signs/toxic-green): Acid green twinkling at random across the letters. - [Grand Opening sign style](https://fam-tools.com/vinewood-signs/grand-opening): Letters switching on one by one, then holding. - [Comet Tail sign style](https://fam-tools.com/vinewood-signs/comet-tail): A bright head with a fading trail running the length of the sign. - [Custom Vinewood Sign for FiveM Roleplay Servers](https://fam-tools.com/vinewood-signs/for/roleplay-servers): Put your roleplay server name on the Vinewood hillside instead of VINEWOOD: animated, script-free, and in every screenshot your players post. - [FiveM Server Branding — Custom Hillside Sign](https://fam-tools.com/vinewood-signs/for/server-branding): Your logo or server name on the Vinewood ridge, the one piece of branding that lives inside the world. Matches your minimap and weapon wheel. - [Drift & Racing FiveM Sign — Custom Vinewood Hillside](https://fam-tools.com/vinewood-signs/for/drift-and-racing): Fast loops, comet trails and hard colour that read from a car at speed. A script-free Vinewood hillside sign for drift and racing servers, $20. - [Police & Emergency FiveM Sign — Custom Hillside](https://fam-tools.com/vinewood-signs/for/emergency-services): Blue and red strobes on the Vinewood ridge for police and emergency servers. Baked into the map, so the flash stays in sync for every player. - [Custom FiveM Logo Sign — Your PNG in 3D](https://fam-tools.com/vinewood-signs/for/logo-sign): Upload a PNG and get it as real extruded 3D geometry on the Vinewood ridge, transparent areas still transparent, sized to span the supports. ### Common questions about custom Vinewood signs - Can I put a logo and text on the same sign? Yes. The composed board holds as many pieces as you like — lines of text in different typefaces and sizes, and any number of pictures — and you drag each one where you want it, resize it by its corners and rotate it. They all end up in the same baked animation. - How many typefaces are there? 82, grouped into 12 styles: signature faces like Pricedown, plus poster, condensed, retro, western, techno, script, stencil, horror, street, arcade and serif. The stock Vinewood letter models sit alongside them, and you can upload a font of your own. - Will the letters look rough close up? No. They are cut from the typeface's own outlines rather than traced from a rendering of them, so the curves stay smooth however near you stand and however large the sign is built. - How fast is delivery? Instant in practice. There is no queue and nobody to wait for: you design the sign yourself, pay, and the server builds the resource in about a minute. The download appears in your dashboard by itself and the link is in your order email. - Do I have to wait for a designer? No. This is self-serve from start to finish — you make it exactly how you want it in the browser, buy it, and download it. No brief, no waiting list, no revision rounds. - Does it need a script? No. The sign is a pure map resource: models, textures, a type definition, the placement and an animation clip. There is no client or server script in the package, and nothing runs every frame. - Will it replace the original Vinewood sign? Yes. The package ships a small cleararea map that removes the stock VINEWOOD letters, so yours stands alone on the ridge. You can turn that off before you buy if you would rather keep both. - Does it work on ESX, QBCore and standalone? It works on all of them, because it is not a script. Any FiveM server that streams assets can use it, whatever framework is running on top. - How long does the build take? Under a minute in most cases. The download turns on by itself in your dashboard the moment the archive is ready, and you will have it in your order email too. - Can I change the sign later? Yes. Your design stays in your account and a later edit is $10 — half price — which unlocks it, lets you change anything and builds a fresh resource. Downloads of what you already bought are unlimited and free forever. - Can I use my own font? Yes. 82 typefaces are built in, and you can upload a TTF or OTF of your own. The studio cuts the glyphs into 3D geometry in the browser, so you see exactly what gets built. - Can I move the sign somewhere else on the map? The position is locked to the original Vinewood spot so the sign always sits correctly on the ridge, at the right scale and angle. If you need it somewhere else, open a ticket and we will quote a custom placement. - What exactly do I get? A folder you drop into resources: the letter and frame models, the texture dictionary, the type definition, the map placement, the animation clip, the manifest, a readme with the install steps, and a preview image of your own sign. - Is my sign going to show up on your site? It can, and the terms you agree to at checkout cover it: a finished paid sign carrying your own branding goes into the public gallery by itself. What goes up is one picture and a short caption — never the resource, never a download, never your email or your server address. Turning it off is one switch on the sign in your dashboard, it is yours alone to set, and it takes the picture down and keeps it down. - Does it affect performance? Barely. It is a handful of small drawables with baked animation; there is no NUI, no script loop and no per-frame work. The draw distance you choose is the only real lever, and twelve kilometres of visibility costs less than one extra prop in the city. ## Policies - Refunds are available for 14 days provided the file has not been downloaded yet (https://fam-tools.com/legal/refund) - Licence: https://fam-tools.com/legal/licence - Trademark & IP notice: https://fam-tools.com/legal/ip-notice - Support: support@fam-tools.com and the Discord server