# Setting up weapons for redzone and PvP servers

> Configure FiveM redzone and PvP weapons: zone detection, safe zones, loadout kits, instant respawn, consistent damage, kill feeds and anticheat priorities.

Source: https://fam-tools.com/guides/fivem-redzone-pvp-weapon-setup · FAM Tools · published 2026-09-11 · updated 2026-09-11 · about 10 min

**Short answer.** Define redzones and safe zones with ox_lib zones (disable firing inside safe zones with `DisablePlayerFiring` each frame), give loadout kits on entry, drop or keep loot on death as your mode requires, respawn quickly, and make combat consistent: fixed damage and headshot rules, recoil, first-person aiming and no combat roll if you want skill-based fights. Separate arenas with routing buckets, show a kill feed, and prioritise server-side weapon validation.

## Key points

- Zones: redzone vs safe zone with ox_lib.
- `DisablePlayerFiring` every frame in safe zones.
- Consistent damage, headshots and recoil.
- Routing buckets for separate arenas.
- Anticheat on the server comes first.

Redzones and PvP servers live and die by how fights feel: fast respawns, consistent damage, clear safe areas, no exploits. The weapons themselves are usually vanilla or add-on packs; the setup around them is what makes a PvP server fair and fun.

## Redzones and safe zones

*client.lua*

```lua
lib.zones.sphere({
    coords = vec3(-1037.0, -2737.0, 20.2),
    radius = 60.0,
    onEnter = function() lib.notify({ description = 'Safe zone', type = 'inform' }) end,
    inside = function()
        DisablePlayerFiring(cache.playerId, true)
        DisableControlAction(0, 140, true) -- melee light
        DisableControlAction(0, 141, true) -- melee heavy
        DisableControlAction(0, 142, true) -- melee alternate
    end,
})
```

Zones in depth: [zones with ox_lib](https://pityus.net/guides/fivem-zones-polyzone-ox-lib).

## Consistent combat

| Setting | Guide |
| --- | --- |
| Damage per weapon class | [Damage modifier](/guides/fivem-weapon-damage-modifier) |
| Headshot rules | [Headshot settings](/guides/fivem-headshot-damage-settings) |
| Recoil | [Recoil scripts](/guides/fivem-recoil-script) |
| First-person aiming | [First-person aim](/guides/fivem-first-person-aiming) |
| No roll / quick swap | [Disable combat roll](/guides/fivem-disable-combat-roll-quickswap) |
| Crosshair | [Crosshair and reticle](/guides/fivem-crosshair-reticle) |

## The fight loop

- Loadout kits on entering the zone (given from the server).
- Quick respawn at a safe spawn outside the zone.
- Death drops if your mode is loot-based — see [drop on death](https://fam-tools.com/guides/fivem-drop-weapons-on-death).
- A kill feed built from server-side damage events.

## Separate arenas

Routing buckets put players into separate worlds on the same server: an arena match in bucket 5 does not see the freeroam players in bucket 0. Move players with `SetPlayerRoutingBucket` on the server and give each bucket its own entity lockdown mode if needed.

## Anticheat priorities

PvP servers attract cheaters. Validate weapons and damage on the server, block dangerous game events, and ban on identifiers and tokens — see [weapon anticheat](https://fam-tools.com/guides/fivem-weapon-anticheat-validation).

## Questions

### How do I make a safe zone where players cannot shoot?

Create a zone and call `DisablePlayerFiring(PlayerId(), true)` every frame while the player is inside.

### How do I run several PvP arenas on one server?

Put each arena in its own routing bucket with `SetPlayerRoutingBucket`.

### Should PvP servers disable combat rolling?

Many do, to reward aim over movement exploits.

### How do I make a kill feed?

Collect kills on the server (damage events or your death system) and broadcast them to a small UI.

## Related

- https://fam-tools.com/guides/fivem-weapon-anticheat-validation
- https://fam-tools.com/guides/fivem-drop-weapons-on-death
- https://fam-tools.com/guides/fivem-disable-combat-roll-quickswap
- https://fam-tools.com/guides/fivem-headshot-damage-settings
