# MK II camo liveries: components, colours and retextures

> Everything about Mk II weapon camos in FiveM: the eleven camo components, component name patterns, changing livery colour and retexturing a camo.

Source: https://fam-tools.com/guides/fivem-mk2-camo-liveries · FAM Tools · published 2026-09-11 · updated 2026-09-11 · about 9 min

**Short answer.** Each MK II weapon has eleven camo components named `COMPONENT_<WEAPON>_MK2_CAMO` (Digital), `_CAMO_02` … `_CAMO_10`, and `_CAMO_IND_01` (Patriotic). Give one with `GiveWeaponComponentToPed`, then colour it with `SetPedWeaponLiveryColor(ped, weapon, component, tint)`. Camos are separate component models with their own textures, which is what a custom livery retextures.

## Key points

- 11 camos per MK II weapon: `_CAMO`, `_CAMO_02`–`_CAMO_10`, `_CAMO_IND_01`.
- Camo = component; camo colour = `SetPedWeaponLiveryColor`.
- Weapon tint (the gun body) is separate: `SetPedWeaponTintIndex`.
- Custom liveries retexture the camo component’s textures.

MK II weapons have a feature normal weapons lack: camo liveries, applied as components and recoloured with their own tint. They are a cheap way to give players cosmetic variety — and a common thing to get wrong in scripts, because the camo is a component while its colour is a separate native call.

## The camo list

*Prefix with the weapon: COMPONENT_PISTOL_MK2_CAMO_07, COMPONENT_CARBINERIFLE_MK2_CAMO_IND_01…*

| Suffix | Name |
| --- | --- |
| `_CAMO` | Digital |
| `_CAMO_02` | Brushstroke |
| `_CAMO_03` | Woodland |
| `_CAMO_04` | Skull |
| `_CAMO_05` | Sessanta Nove |
| `_CAMO_06` | Perseus |
| `_CAMO_07` | Leopard |
| `_CAMO_08` | Zebra |
| `_CAMO_09` | Geometric |
| `_CAMO_10` | Boom! |
| `_CAMO_IND_01` | Patriotic |

Some MK II weapons also have slide or secondary camo components for a second part of the gun (for example the pistol and SNS pistol MK II slides). Check the full component list in [weapon components](https://fam-tools.com/guides/fivem-weapon-components-attachments).

## Applying a camo and its colour

*client.lua*

```lua
local ped = PlayerPedId()
local weapon = `WEAPON_PISTOL_MK2`
local camo = `COMPONENT_PISTOL_MK2_CAMO_07` -- Leopard

GiveWeaponToPed(ped, weapon, 60, false, true)
GiveWeaponComponentToPed(ped, weapon, camo)
SetPedWeaponLiveryColor(ped, weapon, camo, 3)  -- camo colour
SetPedWeaponTintIndex(ped, weapon, 15)                -- body tint
```

MK II weapons have 32 tints (0–31) for the body; the camo colour uses its own palette index. Tint indexes and names are in [the weapon tints list](https://fam-tools.com/guides/fivem-weapon-tints-list).

> **With an inventory** — With ox_inventory, camos are usually component items stored in the weapon’s metadata; the inventory re-applies them when the weapon is equipped. See [ox_inventory attachments](https://fam-tools.com/guides/ox-inventory-weapon-attachments).

## Custom camo liveries

Each camo is its own component model with its own texture dictionary. A custom livery replaces those textures while keeping names and sizes, then streams the result. That way the camo still works as a selectable component, and the gun body is untouched.

1. Find the camo component’s model and texture dictionary in CodeWalker.
2. Export the textures, paint your design on the same UV layout.
3. Re-import with identical texture names and compression — see [editing YTDs](https://fam-tools.com/guides/codewalker-ytd-editing).
4. Stream the edited `.ytd` in a resource.

## Questions

### How many camos do MK II weapons have?

Eleven: Digital, Brushstroke, Woodland, Skull, Sessanta Nove, Perseus, Leopard, Zebra, Geometric, Boom! and Patriotic.

### How do I change the colour of an MK II camo?

`SetPedWeaponLiveryColor(ped, weaponHash, camoComponentHash, colorIndex)` after giving the camo component.

### What is the component name of the Patriotic camo?

`COMPONENT_<WEAPON>_MK2_CAMO_IND_01`, for example `COMPONENT_PISTOL_MK2_CAMO_IND_01`.

### Can I make my own camo?

Yes — retexture a camo component’s textures and stream them, keeping the original texture names.

## Related

- https://fam-tools.com/guides/fivem-weapon-components-attachments
- https://fam-tools.com/guides/fivem-weapon-tints-list
- https://fam-tools.com/guides/codewalker-ytd-editing
- https://fam-tools.com/guides/make-a-fivem-weapon-skin
